Iris out, text box, back door lightray & keyhole effect are done inside SNES hardware, they can't be ripped since they look different everytime you try to capture them. In short: overworld stuff, effects, japanese font, castle cutscenes re-rip & ingame Yoshi are missing. General sfx sheet: Not just tiles, but animations, grid and text for what is what would be nice. After Castle Cutscenes: Separating things like the BOMB sfx or the flame in Ludwig's scene, also palettes and some hidden stuff like the 2nd door. I also guess some custom tiles are on that (from the comments)? And of course, palettes. Overworld tileset: Chaotic, could use a better grid if possible (16x16) and point out what is used and what not. Japanese Font: As I said, I can't even check if everything is complete since I don't understand the language. Overworld tile animations: They're completely missing, from the Yoshi's Island clouds to the Vanilla Dome/Special World/Star World/Bowser's Valley sparkling, nothing is there. Overworld sprites: Switch Palace blocks, Castle/Fortress/Switch Palace sfx (after beating them), Cheep-Cheep sfx, palettes, vSNES grid Overworld Mario: Grid, palettes, separated versions (Mario, Yoshi, water) Animated Overworld Tiles: Grid, palettes, erasing duplicates, better layout Among them include a detailed storylinshareable codes, three different F.L.U.D.D Power-ups, four different power-caps, 64 Shine Sprites & 64 Star Coins to collect. Many levels and features are based upon them and other Nintendo's games, but a variety of them are completely original. The check is done on the bottom backgrounds tileset only. Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64, Sunshine & Galaxy.
![super mario 63 final boss super mario 63 final boss](https://i.ytimg.com/vi/9h2FQBu1Kbk/maxresdefault.jpg)
The first loaded area is the area where Mario/Luigi spawns when the level is loaded, so either area 1 or the area where the checkpoint is located.
#Super mario 63 final boss code#
Yoshi: Ingame version, I already posted a code to make Mario invisible: 00E2D37E The boss theme will play if the first loaded area has a compatible bottom background. Stages (except some outdated looking ones)Īnd what could need an overhaul or a new rip: